safeUT TipLine

safeUT Followup

Website Administrator

This email address is being protected from spambots. You need JavaScript enabled to view it.


Description: The purpose of this event is for teams to identify as many sets as possible in 12 random SET cards that are dealt. Cards are replaced as “sets” are found.
Number of participants: 2
Approximate time: 20 minutes
The Competition:
1.) Each team will play with 1 deck of SET cards (both easy and hard mixed).
2.) The judge will deal 12 cards face up in the center of the table in a 3 x 4 array.
3.) Each team will work together and identify “sets” as quickly as possible. They do not take turns.
4.) When a student says “set,” he/she will pick up the 3 cards and show them to the judge and quickly explain how they know it is a set. (e.g. “same color, same shading, different shape, different number).
5.) If it is correct the judge will tally a point. The judge will then lay down 3 more cards in the array.
6.) If the team goes 1 minute without finding a “set,” the judge will lay down 3 “emergency cards.” If the students find a “set” they will return to playing with 12 cards.
7.) If the team goes an additional 1 minute without finding a “set,” the judge will collect the 15 cards on the table, quickly shuffle the cards, and lay down 12 new cards.
8.) If all cards are used, the judge will quickly shuffle and play will begin anew.
Each “set” that is identified will be worth 1 point. The winner is the team that correctly identifies the most SETS during the round. The round will last approximately 12 minutes.
SET cards for each team

Description: Use 5 cards dealt at random with math operations to arrive at object card.
Number of Participants: 3

Approximate Time: 20 minutes
The Competition:

1. A team of 3 players competes in a round of 10 minutes.

2. Five cards are dealt to each player. The cards are not to be picked up until the judge turns over the object card.
3. Operations are limited to addition, subtraction, multiplication and division.
4. 3rd grade: numbers up to 15; 4th and 5th grade: all whole numbers, no fractions; 6th grade: whole numbers and fractions.
5. When players feel they can use all 5 cards to equal object card, they say “Krypto.” If there is not player response after 45 seconds, the judge can declare a hand unplayable and turn over a new object card.

a. Once “Krypto” is said, a 3rd or 4th grader has 20 seconds and a 5th or 6th grader has 15 seconds to explain the solution verbally.
b. During this time the player may make corrections without penalty.
c. No one other than the player giving the solution may talk.

6. Judge will determine if solution is correct.
7. Each winning hand is worth:

a. 1 point for the win
b. 1 additional point if division is used
c. 1 additional point if the hand contains three or more 2-digit numbers

8. Judge will then deal next hand from remaining cards in deck, shuffling only when necessary.

9. Teachers and spectators may not communicate with the students during the round.
10. The judge will announce “last hand” for the round and stand by this decision.
11. The score for the round may be announced during the round by request from a player.


The 1st, 2nd and 3rd place teams are determined by the highest total points at the end of the round. In the event of a tie, one tie breaker hand will be played.

Description: The purpose of this event is for teams to use number tiles to correctly complete a math mat.

Number of Participants: 2

Approximate time: 20 mins.

The Competition:
1. Each team will receive 1 set of number tiles ranging from 0 to 9.
2. The judge will place a math mat in front of each team. The students will need to place the tiles on the mat correctly within their given time frame (See time restrictions below).
3. Mats will be grade-level specific and match the math State Core.
4. Each team will be given a set time to correctly complete the problems. As a team, they are responsible for covering their work so that it cannot be copied by other teams. If all teams are finished with a mat before time expires, the instructor may award points and start the next mat.
5. The teams are trying to correctly complete as many math mats as possible during the competition.

The winner is the team that completes the most math mats correctly. In case of a Tile Trial tie, a run off will happen between the winning teams. The team that correctly completes the mat in the fastest time wins.

Time Restrictions:
3rd & 4th Grades = 3 minutes
5th & 6th Grades = 2 minutes

Materials needed:
One set of number tiles (0-9) per team.
Large sheet of paper to cover answers for each team
Math Tile mats

Description: The purpose of this event is to construct a straw tower using plastic straws and straight pins.

Number of Participants: 2

Approximate Time: 20 minutes

The Competition:

1. Each team of two students will be given (at the Olympiad site) twenty-five plastic
drinking straws and ten bankers (straight) pins.

2. The students’ goal is to construct a tower that reaches higher than all others..
3. No string, tape, or other materials may be used. The tower cannot lean against any object.
4. The tower must stand for 5 seconds and long enough to be measured by the judges.
5. The structure must be self-supporting and must be measured before the 20-minute time period lapses. You can have the judges measure your tower only once.
6. Reusing old straws multiple times is recommended for practicing.


The winner is the tower that is measured higher than any other tower. The judges will measure to the highest height of the tower after it stops wavering.


Twenty-five new plastic drinking straws per team
Ten bankers pins (straight pins) per team (Caution: pins are sharp)
Scissors (straws may be cut)

Description: The purpose of this event is for teams to replicate a drawing by using 1 set of soma cubes.

Number of Participants: 2

Approximate Time: 20 minutes

The Competition:

1. Each team will be given 1 set of soma cubes.

2. The judge will place a design on each table for the team to construct the image using their soma cubes.
3. Each team will be given a set time to finish the replication and cover their work until time is called.

•3rd and 4th grades = 3 minutes per pattern
•5th and 6th grades = 2 minutes per pattern


The winner is the team with the most points. In case of a tie, a run-off will take place between the teams that are tied. The team that replicates the pattern in the shortest time wins.

Page 1 of 2

© 2016 Midland Elementary. All Rights Reserved.